Bug #1 Onboarding - Indirect & Limited Guidance

Severity: 🟠 Major

Category: User Experience (UX) / Onboarding

📝 Steps to Reproduce:

  1. Start a new session and follow the initial setup.
  2. Purchase/recruit a unit (e.g., General Robert Westbrook).
  3. Observe the main map interface for immediate instructions.
  4. Manually navigate to the "Adviser" tab to find guidance.

🔍 Observed Result: The game does not provide direct "Next Step" prompts on the map interface after a unit purchase. While guidance exists, it is located within the "Adviser" tab, which is not intuitive for a new player to find immediately. Additionally, the tutorial content within the Adviser tab is quite limited and does not cover broader gameplay mechanics or long-term objectives.

✅ Expected Result: Key onboarding instructions should be displayed directly on the map HUD or triggered automatically after a purchase (e.g., a "Now check your Adviser" prompt). The tutorial should also be expanded to cover more comprehensive gameplay elements to ensure the user isn't left guessing.


Bug #2 UI/UX - Icon Visibility

Severity: 🟡 Medium

Category: User Interface (UI) / Clarity

📝 Steps to Reproduce:

  1. Open the world map.
  2. Observe the small status icons located at the bottom-right corner of each territory tile (e.g., the castle/unit mini-icons).

🔍 Observed Result: The icons representing units or structures within a tile are extremely small and difficult to distinguish at a glance. Users need to strain their eyes or zoom in to understand what is occupying the tile.

✅ Expected Result: Icons should be scaled up or have a more distinct silhouette/background contrast to ensure they are readable at standard zoom levels.

Bigger Icon.png